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Escape Academy The Breakout Guide: Reaching Eel It’s generally pretty forgiving, so don’t worry about calculating a precise location or anything. For example, if you were navigating the cursor to T+3:00, go up to the top right corner, go four squares to the right, and then go three squares down. I find the computer map a little disorienting since it’s so zoomed in, but the easiest thing for me was to go all the way into a corner and count the grid squares to get where I want to go. Once you’ve got a rough idea of where you are, you can use the computer below the map to select your point. You can check your precise time by looking at the clock on the table to the right of the map on the wall. The actual location will vary depending on how long you take to complete the opening, but most players will likely be around T+3:00.
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To progress, you need to match up the pointer on the computer below the map with the point where the ship should be. If you look at the map to your right, you can see the ship’s path, marked by different time stamps.
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Type the number “2” and press the yellow button to submit.Īt this point, the call will disconnect, and Quanty the computer will need you to update the coordinates. If you look at the book, you can see a computer image on Deck 02. The headmaster will respond by asking which deck the computer terminal is on.There’s no computer symbol on this floor, so respond with “ 10-10” and press the yellow button to submit. If you click the arrow in the bottom right corner of the page, you can flip to the page marked Deck 01. There’s a large book there with a map of the ship. Next, Headmaster Solange asks if there’s a computer terminal on the first deck.Type “ 160” into the radio and press the yellow button to submit. The first number is the word BONE without the B (which you would pronounce “ one”) and the second number is the letter D six times (which you would pronounce “six D,” which sounds like the number sixty). In order to disable it, you need to decode the rebus puzzle in the top right screen. The headmaster gets inside, but she’s quickly stopped by a turret.The first thing Headmaster Solange says is, “Academy, do you read me?” To respond “yes” type 10-4 into the radio and press the yellow button to submit.A lot of these answers will come from the guide on the table, which you should familiarize with.Įscape Academy The Breakout: Finding the Right Deck
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Whenever she asks a question, your only way to respond will be to input numbers into the keypad and press the yellow button with the radio waves to submit it. Headmaster Solange can program a super computer, but for some reason the only way you can communicate with her in the field is using an old radio. Also keep in mind that the inventory screen is not the pause screen, and the in game timer will continue unless you’ve correctly paused. You can pause with the Options button on Xbox or the Esc key on PC. If you’re stopping to look at this guide, make sure the game is properly paused before doing so.
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Here’s our guide on how to beat The Breakout, Escape Academy’s fifth level.įirst, a reminder: Escape Academy is a timed game. Since this is your first experience with field work, you might need a little help. Now that you’ve collected three badges, Headmaster Solange trusts you enough to help her with a special task: the breakout of Escape Academy legend Eel Barnes.
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